have an fbx imported monkey and animation imported monkey@dancing. With the script here below i can press a button on the screen and the monkey does the dance animation. How can I set it so the animation keeps looping?
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using UnityEngine;
using System.Collections;
public class monkey : MonoBehaviour
{
public void OnGUI()
{
Rect r = new Rect(10, 10, 150, 50);
DrawButton(“dancing”, r);
public void DrawButton(string n, Rect r)
{
if( GUI.Button(r, n) )
{
robot.animation.Play(n);
}
}
}