Looping animations?

Ugh, with the new version of Unity, 2.6, they took out the ability to automaticly loop animations, but still play automaticly, and now, I need that feature, so, I now have to loop via scripts. Anyway, what would I use to loop an animation? :smile:

I don’t have an animated model so I am not completely sure this will work, but I have checked the scripting reference and it seems that this might do the trick:

WrapMode.Loop

This should loop your animation nicely :slight_smile: .

Hmm, but how would I put it into the script so it works?

function Update()
{
   WrapMode.Loop;
   animation.Play;
}

That dosent work…

Ok, figured it out!

function Start
{
    animation.wrapMode = WrapMode.Loop;
    animation.Play("Intro");
}

That does it. :wink:

Cool, thanks for teaching me about that, lol.