Go through this code.
var Character : Transform;
var dist = 3;
function Update(){
if ( Vector3.Distance( Character.position, transform.position ) < dist ){
if (Input.GetKey(“e”))
Character.animation.Play(“push”);
animation[“push”].wrapMode = WrapMode.Once;
}
}
I put this script on a game object say cube. The variable Character is my third person player. I have a third person character animation for pushing objects. ok. the thing is if i get near the cube and press “e” key, the player animation starts to play but it plays continuously. i want it to stop after one cycle of animation.
it looks like pushing the object again and again lol.
Is GetKeyDown() what you’re looking for?
The Problem is solved.
var Character : Transform;
var AnimationToPlay = “”;
var dist = 3;
function Update(){
if ( Vector3.Distance( Character.position, transform.position ) < dist ){
if (Input.GetKey(“e”)){
Character.animation[AnimationToPlay].wrapMode = WrapMode.ClampForever;
Character.animation.Play(AnimationToPlay);
}
}
}
Brace brackets are your friend. So are tabs
var Character : Transform;
var AnimationToPlay = "";
var dist = 3;
function Update(){
if ( Vector3.Distance( Character.position, transform.position ) < dist )
{
if (Input.GetKey("e"))
{
Character.animation[AnimationToPlay].wrapMode = WrapMode.ClampForever;
Character.animation.Play(AnimationToPlay);
}
}
}
i guess now the tab is also a frnd… 