Loopstation in Unity3D

Hi there,

i am currently developing a little project, just a loopstation to control with a gamepad, mouse/keyboard or an arduino with buttons connected :slight_smile:

Just very early development snapshot, so much of the functions are not available, but there is already a little playground in there :slight_smile:

You would do me a favour, if you test it out and send me some feedback :slight_smile:

what i really need are some hints to dive into system near (C# libraries) which i can use for performant audio control, now i use the system stopclock, but at higher BPM Speed it seems there are a few laggs with the audio playback :slight_smile:

i know, that unity may not the right decision to make a loopstation :wink: but if everything works fine, this will grow into a nice multiplayer jump&run with one player sings or makes nasty tones and the other player has to walk over the waveline or something like that :slight_smile:

http://www.daspete.at/projects/sloopy

have a nice time
Das PeTe

UPDATE

Improvements:

  • Time scaling is now more accurate (just a long way to perfection :wink: )
  • Channel position is now displayed
  • Channel start point can now be set
  • Delay filter is now working
  • Reverb filter is now working
  • Distortion filter is now working

UPDATE

Improvements:

  • Time scaling optimized
  • Performance optimized
  • GUI Improvements
  • More options added

Project Web