Loot Panic

Loot panic is an arcade game focused on scoring and loot grabbing (hence the name, what a twist !). Initially, we’ve started this project as an entry for the Unity flash contest but since we’re lazy asses we couldn’t finish on time. The game kinda grew on us by then, so we figured we polish it and finish it (must be nice finishing a game for a change heh heh…)

So here we are, after a few months work of “discontinuous” work (we both have day jobs that take most of our time). We have the basic gameplay out of the way, even if we lack game balancing and tweaking at the moment. More advanced features are still in development, we’ll keep you guys updated on the progress here.

The goal of the game is to gather as much loot thrown away by burdened heroes and send it to an enigmatic merchant for a fistfull of coins, before time is up.

Here is a quick description of the gameplay/rules :

  • Some heroes burdened after hours of questing/shopping throw random loot/junk they no longer need from the bridge.(The items are colored depending on the type of hero that throws them, we have four colors/type of heroes).

  • You, the player/thief/poor communist squire, must collect as much loot as you can (your bag can hold a maximum of 4 items) and throw them at the merchant below for a few coins. However you must avoid junk items and occasionnal hazards that will loose you precious time and money.

  • You can throw items from your bag horizontally to the merchant using the LEFT_CTRL key ( or SPACE BAR ).

  • You can throw unwanted items from your bag vertically using the LEFT_SHIFT key ( or UP ). You can also hit heroes and monsters this way. More on that below.

  • The merchant wants a specific color/type of items each time. The wanted color can be seen in the” thought bubble” on his head. Throwing an item of the wanted color yields more money than an unwanted object. It also feeds a combo counter, that adds a multiplier to the coins received. The combo counter disappear after a certain amount of time, if not “feeded” with the wanted color objects.

  • Avoid junk (brown) items, these are useless and will only break your current combo multiplier if sent by error to the merchant. You won’t even get a refund for this crap. You can still use them to kill monsters thought.

  • Monsters sometimes roam the upper bridge to frighten the “hipster heroes” who no longer know much about fighting with their focus on fashionable epic sets of equipment. They will make the heroes flee, thus reducing your average loot output (a frightened hero no longer drops loot, but flee with all its heroic legs). You can dispose of these mustached buggers by throwing items right at their face (using the LEFT_SHIFT button or UP)

  • Sometimes a damsel will appear and roam the bridge alongside the heroes. She will drop her fine lady handkerchief, and the player must retrieve it and send it back to her (using the LEFT_SHIFT button). If he succeeds in doing so, she will reward him with a kiss that adds a lot of time to the remaining counter.

To reward you after all that rubbish to read, some gifs who always speak better than words.

Here is a couple screens (one is a mockup and the other an actual gameplay gif), we’ll update this section, as soon as new features are added or the look of the game updated :

For now the Flying Mustaches is a two man circus, working on their free time and against their laziness :

Funshark (@genshoku): Game Design, Art and never satisfied.

Boud (@MouradNajar): Game Design, Programming and making up excuses.

So far the game is missing a lot of features (Big Monsters, magical objects, unique artefacts…) but is also not tweaked or balanced at all. So keep in mind that this is still a very early development build.

Development build : http://blowmeacartridge.com/lootpanic/

The features we’re planning to add in the next days :

  • Big Monsters
  • Find an alternative to the actual “small monsters” that kinda slow down/wreck the flow of the game (how they are implemented at this time).
  • Some tweaks to randomization and probability
  • ]Yeah i suppose correct all those bugs too

P.S : All sounds and music are placeholders for now (Most of the sounds come from Zelda and the music is from Jonathan Richman)

Thank you for your time and don’t hesitate to give us your feedback (good or bad of course, even if we have fragile hearts this time of year :slight_smile: )

WOW this game is really unique and I like the game play. Nice work THUMBS UP

Great play on the MMO looting behavior that some players (maybe once upon a time in Azeroth, me) are capable of showing!

Good luck with this.

Thanks a lot of the support guys, updated the initial post with a couple of screenshots. We’ll keep this thread alive as the game grows, since it’s still in development (about 40% i’d say but i’m really bad at estimating things it seems :slight_smile: )

Well. I wouldn’t say that, there isnt really much unique about It, but it is certainly a stunning looking little piece, Huge fan of the visuals, especially the UI.

Yeah i think he got a little overexcited there (not that i mind :slight_smile: ). The game is pretty basic (even if there is a lot of gameplay element not implemented yet), since it’s our first game on unity (and my first time programming a game besides aborted prototypes) we wanted to keep things simple. There was a lot if iteration thought and the game changed a lot and keeps changing even now.

Real cool stuff man, the animations are really fun and have a nice quirky feel. Definitely has that appeal factor

This is fun!

Awesome visual design! the gameplay is very creative and looks like fun.

Thanks ! We’ll update the post (or maybe our blog) with the evolution of the game, in term of art and gameplay mechanics. We’re gonna start working on a few of the collectable unique artefacts we have planned in the game as well.

Heya guys, I’m the crazy artist of the team. Thanks for all the nice feedbacks!
I’m here to announce you I’m broadcasting in few minutes on twitch tv and invite you to take a look. I will try to do that everytime I design something.
Twitch

I’m actually working on the firsts Artefacts you can collect in the game… see ya ¬3¬

Hi folks, I’ve done some researches to refine the design of the “heroes” walking on top + a rough version of an idea we’re testing ( a thief stealing items coming down ).
I’m also testing minor adjustments to color slots beside the player’s bag : adding visible “free” slots to inform you that it can keep only 4 items.

The heros walking up top would be a welcome change. I personally would hate the people stealing things coming down as it is completely out of the players control = BAD IDEA. It would be beyond frustrating from a game design perspective to have random thiefs taking things you need, all the while your timer is reaching 0

Hi hellraizerhhh, thx for the comments.
About the thieves, we’re actually trying to replace the simple monster which, in a sense, break the flow of the game.
Killing thieves will give you bonus time for sure :slight_smile: you can destroy them like the monsters actually.
This is something we need to calibrate too.

I’ve done some more researches on the thieves; especially on design colors.
What do you think?

I love all the humor in the game, also thieves stealing from a thief? Heh. Was saddened to hear that the sounds were placeholder, they sounded good.

Great amazing game, reminds me of something that should be in Indie Game: The Movie! You should watch it, quite inspirational! I love the feel you have when you play it.

LOL ! I love the style! Bookmarked!

We’re pleased to read that you love the humor since it’s something we really want to use intensively in each and every game we’ll make.
About the sounds, yeah they’re quite good but we hope that the final ones will be just as much great and more unique :wink:

Hey thx, although I’m not sure to understand well :slight_smile: We’ve seen Indie Game : the movie and this is for sure a great documentary.
Do you mean that this game should have been in the movie or that you’ve seen in the movie something similar? However, both cases are great compliments :wink:

We’re happy that you like it! thx for the support

Live on twitch, Funshark is designing the artefacts screen :

and here the result !