Hello,
I want to change the number of lives every time the player hits the water. I wrote this code so far:
public var dieSound:AudioClip;
static var lives = 3;
function Start () {
}
function Update () {
if(lives == 0)
{
Application.LoadLevel("menu");
}
}
public function OnGUI()
{
GUI.backgroundColor = Color.blue;
GUI.Button (Rect (10, 10, 100, 30), "Lives: " + lives);
}
function OnControllerColliderHit (hit : ControllerColliderHit)
{
if (hit.collider.tag == "Water")
{
// play dying sound
audio.PlayOneShot(dieSound);
// show mission fail UI
GameObject.Find("MissionTXT").guiText.enabled = true;
// wait until it's ended
yield WaitForSeconds(dieSound.length + 0.01);
transform.position = GameObject.FindWithTag("Respawn").transform.position;
if (transform.position == GameObject.FindWithTag("Respawn").transform.position)
{
GameObject.Find("MissionTXT").guiText.enabled = false;
lives = lives - 1;
}
}
}
The problem is that when the player hits the water, lives change from 3 to -120. I think that happens because the player is on the water for like 6-7 seconds. So character may hits the water 120 times until he goes back to the original position (Respawn position).
Can anyone help me with that please?