lose reflection switching scenes

Hi,
I have 2 scenes. In scene 2, I use a standard shader on a sphere with metallic and smoothness set to 1 for a chrome look.

For Lighting, both scenes have skybox, directional light for sun, skybox for ambient source, intensity set to 1, realtime ambient GI. Scene 1 uses first person controller from standard assets. Scene 2 has 1 camera, clear flags set to skybox.

When I run scene 2 on it’s own, object is reflecting. when I run scene 1 and use scene manager to switch to scene 2, object is black, no reflection.

Any help would be appreciated. thanks, tom

Just an update, I found that when I switch reflection probe to Realtime it works (and allow with quality settings), but I just get black object with Baked. So just wondering how to get reflection from baked reflection probe.