Hello everyone,
each time we upgrade our unity version our project assets are not Addressables anymore, which is really anoying, so we have to recreate them again and again.
is there any workaround for this ??
Hello everyone,
each time we upgrade our unity version our project assets are not Addressables anymore, which is really anoying, so we have to recreate them again and again.
is there any workaround for this ??
Hey there @Opeth001 ! Sorry you are experiencing this issue. Can you start off by giving me more details so that we can recreate the issue? Which version of Unity and Addressables are you using?
Thanks!
Hello @AskCarol ,
we are actually in version Unity 2019.3.0f3 and Addressables 1.5.
our last upgrade was from Unity 2019.3.0b2 with Addressables 1.1.10 verified.
Thank you!
Hello @AskCarol
we have a new Bug to report:
when loading a Gamebject having a Particle System Component it works correctly but instantiating it crashes in some devices.
Oneplus2 (64bit) : works all the time
Samsung S8 / HTC ONE X9 (64bit) : Crashes the first 2 or 3 times, then get fixed by itself. if player clears application data it will crash again for 2 or 3 times.
Samsung A2 (32bit) (our lowest-end device supported ): it crashes ~30 times until one try works then starts to work normally.
we are using Unity 2019.3.0f3 + Addressables 1.5 and building our players using the new BuildSettings Asset.