Losing mesh references + other various issues on Upgrade (2018 LTS --> 2019 LTS)

The reason I asked is that Unity / Blender changed what they imported: at 2019 they started importing Camera and Light objects, which basically changes the import order hierarchy and thus COULD change the effective name of things, causing the meshes to go missing.

Try checking those FBX files to see if they were lazily exported from Blender and include Camera / Light. Try taking those out and see if it works…

Here’s more specifically on Blender, but perhaps some of it could give you FBX insights to try?

Costs of Blender vs FBX:

Unity imports Blender3D objects as FBX via a little Python script:

The Python script that Unity uses (substitute your Unity version number or search) to import:

./Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/Unity-BlenderToFBX.py

More on fixing it:

Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)

Probuilder and Probuilderize and Blender:

Some more potentially-useful info:

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