Losing Meshes

Everytime DaveyJJ sends over our project folder (as of the last two times), I lose a few of the meshes. I get these errors.

How do I fix this (or what should DaveyJJ do when sending the project over?)? I believe he deletes the temp folder before he packages it, and sends it over.

The “texture size not power of 2” isn’t a bug, but a normal report when you import a non-power of 2 texture.

But the error messages at the end look suspiciously like the bug I reported last Friday. It seems to have something to do with how Unity 2.x imports Blender files. The first thing to check is to see what version of Blender you’re using, it should be Blender 2.45. The second thing to check is to make sure that .blend files automatically open with Blender 2.45. If both of those are set correctly and you still get that error, be sure to submit a bug report as I have.

They both seem to be Blender files. I don’t know if what version of Blender they were made in, but they do open automatically in Blender.

What should I include in the bug report? I certainly don’t want to include the whole project folder, and I don’t believe I can reproduce this (if I can, then I’ll definitely include that).

Edit - I was able to fix this problem (kind of - I don’t know what meshes go with what prefab) by resaving the blender file as a fbx. I can’t reproduce the problem either…

If you’ve done -both- of these and it still doesn’t work:

Then I would recommend you submit a bug report via the bug reporting app and be prepared to send them your entire project folder. Mine was 91MB FWIW.