Story:
You are a machine that runs on electricity.
However, you are running out of electricity. Complete
each level to restore electricity but you must hurry before
you completely run out of electricity! This means that
each level is timed! Good luck.
Gameplay Overview:
This game is a platformer game. In this game, you can move on platforms and jump. The goal for each level is to move and jump to reach a door that gives you electricity. In each level, there is a timer. If you don’t reach the door before the time limit, you lose all your power and will have to restart the level again. This game is level based, and dying in one level causes you to restart that level once again.
Credits:
This game is made by D-Studios.
For more games made by D-Studios, see these links: http://gamejolt.com/@D-Studios
Control Overview:
Up arrow key or W=Jump
Left arrow key or A=Move left
Right arrow key or D=Move Right
Escape key=Back to Main Menu
Note: This game currently does not have a save system. Returning to the main menu will cause you to restart the game again. Fortunately, the game is short and can be completed in one playthrough.
It looks like you have a nice foundation for a game here. I think it’s lacking on juiciness though.
I recommend watching this video and applying some of the techniques to really make your game pop:
Some things I noticed that might make things nicer:
Add a background texture or at least a gradient - I couldn’t tell whether or not I was moving on the platform on level 2 or 3 since the background is flat.
Add some sort of animation or particle effects for jumping, dying and landing to juice things up
Instead of showing a timer, why not show a battery with a percentage that slowly drains? Seems more fitting to your description
Perhaps you could also modify the characters face as his battery gets low e.g. starts off happy then changes to a more and more worried expression - shouldn’t be too hard to implement!
Well, I made the gradient the skybox of the game. I guess I can make the gradient two very different colors to provide contrast. Will that be able to give any indication of moving up on a platform? Maybe there is another way?
@greatness Instead of adding a gradient to the skybox you could just add a gradient image as the background of the scene. Or you could scatter some lights/props in the background.