losing textures in mac build of game??

Hello guys:)

I am preparing game for mac app store. while testing today, i noticed that I have lost ground textures in mac build. They work fine in PC build. Any ideas what would cause this?

Textures are .tga format.

I tried reimport and made sure all connections were good.

I also noticed, my radial blur is not working that I have attached to nitrous boost feature.

Thanks for any assistance…

test system is MacBook Pro with NVidia graphics card GT 330M

found solution…it was an error in my splat blend script for splatmap on terrain:)

shww… finally might finish this thing:)