The project I’m currently working is not my first Unity project but this is the first time I ask anything here. Now I’ve started working in a ball-labyrinth moved by an accelerometter. The problem is this:
I’ve developed a provisional way to move the stage with buttons. Those buttons just move the stages rotation.
But the problem is about the ball. When the ball falls into the stage, I can move it properly by rotating the stage, and everything goes okay… unless the ball stops. Once the ball stops seems to lose its physics (if I lift it the ball “floats”), and even the stage breaks through the ball when I move it. For this reason, I must give to the stage an starting tilt of 1 grade, because if I let the ball stops (or start sttoped), my game’s over eheheh.
I hope my explanations have been good enough. I would swear that is not any scripting problem because I haven’t develop any specific physics script for the ball yet.
Thank you so much in advance,