Lost audio output

In one of my Unity 5.6 projects, I’ve suddenly lost all audio output from the game.

Once the game is (silently) running in the editor, I can manually play any of the audio clips and hear them.

if I go to the AudioManager panel (Project Settings->Audio) and change one of the values there (Global Volume, Volume Rolloff Scale, Enable Unity Audio, etc.) the sound will turn on for the duration of that run. It will be off again the next time I run the project.

I’ve deleted the AudioManager.asset file and let Unity re-create it. I’ve deleted and re-added my Audio Listener. I’ve checked my audio sources to make sure they’re playing. Aaaaand I’m stumped.

Anyone got any crazy suggestions? Or something obvious I’m missing?

Thanks!

-Scott

As usual, user error. A stray script was setting AudioListener.Volume = 0 on startup, then halting.

Move along, nothing to see here.

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