We’ve use most of our new 2D tools together to create a 2D side-scroller demo. Read the blogpost where we show how these integrated 2D tools can help you create high-end visuals with Unity.
We’re excited to know how the project works for you! Do let us know what works as expected, as well as what’s missing or confusing. As always if you run into any issues tell us all about it below!
Important:
It is strongly recommended that you remove older versions of The Lost Crypt from your Asset Store cache. Different versions of the project are uploaded for different versions of the editor, and these are often incompatible between versions, especially when downgrading.
To remove older versions from your Asset Store cache navigate to one of the paths below based on your OS and delete it there.
Lost Crypt uses the new Input System, so when you import it you might be prompted to use the new system. After accepting the prompt, restart Unity so that you can control the character
I get fun random errors every time I try to download the Asset. Any chance of making the project available on the unity github like you guys used to with these sorts of projects? If not, any tricks you guys know to get this downloaded? Eager to see what I can learn from project.
Trying to build to iPhone, build fails with these errors. Do I need to change something for it to run on iOS?
BC7 compressed textures are not supported when publishing to iPhone
Assets/Environment/Sprites/Altar/Sprites_Artefact.psb
Included from scene:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
DXT5 compressed textures are not supported when publishing to iPhone
Assets/Character/Sprites/Sara_normal.psb
Included from scene:
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
Looks good. I was neither able to use the controls until I played a round with the debugger attached - maybe a timing thing?
Anyway, I wanted to play around with having a tree in the foreground and see if a point light (i.e. from the wand) can make meaningful lighting on that. E.g. partial light on one side, and no light if the light is behind the sprite, preferably with directional shadows too, but I’m probably getting ahead of myself
I can only manage to either hide the light from the foreground or have it be on top. Any pointers to how we might achieve something like that?
Hi,
I keep getting a runtime error - The type or namespace could not be found ‘Cinemachine’ & 'CinemachineBrain"
I have Cinemachine installed.
Also, the screen is purple with no visible level while on main scene.