Lost Crypt 2D Tech demo is out now on the Asset Store


The Lost Crypt 2D Tech demo is out now on the Asset Store. Get it here:
Lost Crypt - 2D Sample Project

We’ve use most of our new 2D tools together to create a 2D side-scroller demo. Read the blogpost where we show how these integrated 2D tools can help you create high-end visuals with Unity.

We’re excited to know how the project works for you! Do let us know what works as expected, as well as what’s missing or confusing. As always if you run into any issues tell us all about it below!

Important:
It is strongly recommended that you remove older versions of The Lost Crypt from your Asset Store cache. Different versions of the project are uploaded for different versions of the editor, and these are often incompatible between versions, especially when downgrading.

To remove older versions from your Asset Store cache navigate to one of the paths below based on your OS and delete it there.

macOS: ~/Library/Unity/Asset Store-5.x
Windows: C:\Users\accountName\AppData\Roaming\Unity\Asset Store-5.x
Linux: ~/.local/share/unity3d/Asset Store-5.x

Additional Note:

  • Lost Crypt uses the new Input System, so when you import it you might be prompted to use the new system. After accepting the prompt, restart Unity so that you can control the character

5286966--532050--Discover Window.png
5286966--532053--Lost Crypt - Discover Window.png

7 Likes

Hi there! In play mode i can’t control character. WASD and arrows don’t work.

Hi! Lost Crypt uses the new Input System, so when you import it and after accepting the prompt, restart Unity to activate controls for the character.

2 Likes

This is so cool, so many useful tools!

2 Likes

Running on 2019.3.0f3 (on a Mac) I’m getting this error in the console (doesn’t interfere with game play):

Dimensions of color surface does not match dimensions of depth surface
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

2 Likes

I get fun random errors every time I try to download the Asset. Any chance of making the project available on the unity github like you guys used to with these sorts of projects? If not, any tricks you guys know to get this downloaded? Eager to see what I can learn from project.
5296959--531855--Screen Shot 2019-12-18 at 3.29.53 PM.png 5296959--531858--Screen Shot 2019-12-18 at 3.29.35 PM.png 5296959--531861--Screen Shot 2019-12-18 at 3.29.22 PM.png

Which specific version of Unity are you using?

This message is indeed harmless. But we will look into what’s causing it.

2 Likes

Trying to build to iPhone, build fails with these errors. Do I need to change something for it to run on iOS?

BC7 compressed textures are not supported when publishing to iPhone
Assets/Environment/Sprites/Altar/Sprites_Artefact.psb
Included from scene: 
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
DXT5 compressed textures are not supported when publishing to iPhone
Assets/Character/Sprites/Sara_normal.psb
Included from scene: 
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

Did you previously switch platform from MacOS to iOS? If so, you may need to re-import (right click → Reimport) .psb assets. This is a known bug.

1 Like

2019.3.0f3 mac

Hello, can you help me please?

I try to find, how to make shadows like in video-presentation of sample asset, but in project on my pc i cant see shadows. What i do wrong?

Shadow on video:

Shadow in my project

Sorry for my english.

P.S. I try to add to player, but nothing change.

EDIT

Ok, first of all you need to add a , not

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/2DLightProperties.html

2 Likes

Getting these errs`

First is because of Input settings switched to new one(but should be fixed)

1 Like

Looks good. I was neither able to use the controls until I played a round with the debugger attached - maybe a timing thing?
Anyway, I wanted to play around with having a tree in the foreground and see if a point light (i.e. from the wand) can make meaningful lighting on that. E.g. partial light on one side, and no light if the light is behind the sprite, preferably with directional shadows too, but I’m probably getting ahead of myself
I can only manage to either hide the light from the foreground or have it be on top. Any pointers to how we might achieve something like that?

Hey how do I stop it running in Step mode? Cant unselect it?

Did you figure this out?

2 Likes

Hi,
I keep getting a runtime error - The type or namespace could not be found ‘Cinemachine’ & 'CinemachineBrain"
I have Cinemachine installed.
Also, the screen is purple with no visible level while on main scene.

Thx

Is it working okay for you now, with the latest official 2019.3 release? I’ve never seen this error myself.

You have to put the leave sprites into different sorting layers, and set your light to affect only the bottom layer.

What version of Unity are you using? And what are the versions of URP and Cinemachine, respectively?