Lost in the Labyrinth

“It’s a maddening game perfect for the casual genre: it’s easy to play but difficult to master.” - VH1 Game Break

Inspired by the classic wooden toy, “Lost in the Labyrinth” has you guide your ball through the 3D maze from start to finish by tilting the playing surface. Sounds simple, right? Think again! Watch where you roll. Dodge holes and bumpers while trying to get to the goal as fast as you can. With over 30 levels to play, race the clock and beat the computer’s best time, then beat your best time. When you’re ready, challenge a friend to a head-to-head race. Will you get lost in the Labyrinth?

Main features of this demo:

  • 3 mazes to play
  • 3 difficulty levels
  • 2 player head-to-head racing
  • detailed 3D graphics
  • accurate real-world physics

In the full version:

  • over 30 mazes
  • 5 difficulty levels
  • high score challenges
  • save your best times
  • 2 player head-to-head racing
  • detailed 3D graphics
  • accurate real-world physics

And built on Unity!

Check it (and us) out at
http://redrovergames.com/labyrinth/labyrinth.html

Let us know what ya think (and buy a bunch, too ; )

-rob

Good job! One of my favorite games! Nice to see it arrive in style in the virtual world!

wow that is hard.
one thing i would prefer is that the table would reset to flat when a new ball comes out. you can get creative hop the ball over some of the walls (though sometimes that sends it off the edge of the board)

congrats on the dual release ; )

lol, my little sis on 6 found a bug first time she tried it ^^ if you move the ball fast enough you can make it go behind the holes (as far as i remember you cant do that in the original game :wink: )
also as already mentioned, it would be cool if it reset the playing field when the ball falls into a hole.

Hey, that brings back memories of when I had one of those things as a kid. Good use of the web player as a demo, and head-to-head seems like a really good idea. I expected to be able to use the mouse for control, though…seems like that would make the game feel more natural. Also you should probably say what the quit key is. As it is, you have to close the window and reload if you want to try a different board, unless you somehow guess what that key is. Also there’s a typo on the web site: “Click theses icons to select which version you would like.”

–Eric

Good stuff and as said above, congrats on releasing two games! I liked the keyboard controls myself but can see how some folks might want to use a mouse. And count me as another vote for resetting the table to flat when your ball falls in one of the holes. Apart from that it was rather difficult but I did only give it one try, it seemed hard enough to challenge me but not so much that I was chased away. I’ll give it another go later today. :slight_smile:

Thanks for the feedback everyone.

I’ve noticed the difficulty thing being brought up quite a bit. I think we fell too in love with trying to make the game feel as close as we could to the actual toy, instead of making it accessable to its audience (casual gamers). We’ll be looking into enhancing the gameplay in future versions as well as giving some of the visuals a face lift.

-rob

Nicely polished! Mouse play would be great though.

Also, I would higly suggest that you get rid of the cartoon character in your game (diffculty selection). It looks like a straight copy of a highly recognizable character from a very popular rpg Fallout.