One of our major projects has lost shadows since porting over to 3.1.
The light (there's only one) is directional.
The player and build is set to Web, and quality to fantastic.
Have tried both deferred and forward lighting.
Can anyone think of why this has happened and how to resolve it?
Found the problem...
had to reimport all assets as possibly original conversion in a beta version of unity had either corrupted something or not updated the shaders.