yesterday I made the animation compile and work file,
today I don’t remember what or how I did to make it work.
What do you do to compile the animation?
yesterday I made the animation compile and work file,
today I don’t remember what or how I did to make it work.
What do you do to compile the animation?
More info please. What animation did you “compile”? When you import an animated FBX there’s nothing to compile, the animation is just there. Click on it and look in the Inspector window for the animation details.
If you can describe a little more what the actual problem is then it will be easier for someone to offer help.
no, I’m just using the new animation editor on 2.6, yesterday when I went through the manual I was able to compile and save the changes, today I can’t find the compile button to process the curves and key frames.
Gotcha, sorry I wasn’t sure what you were talking about. I haven’t played with the animation editor yet so it didn’t even occur to me that there was some sort of “compile” option in it. Hopefully someone familiar with it can answer your question.
There is a pop-up menu activated by the little pip to the right of the animated property (ie, position.x, etc). On this menu is an Add Curves option. Add the curve and then add keys by right clicking on the curve in the view.