I have previously made it so that the cursor had disappeared from view during playback, but recently I tried doing it again and managed to replace the whole cursor script, the default one. I have tried putting in various scripts in which are meant to make it disappear but it just says Assets/Cursor.cs(1,14): error CS8025: Parsing error, so I can’t even play any of my scenes now. Someone please help :(:(:(:(![]()
The default one? If there is one in the Standard Assets that come with Unity, you can get it back with Assets->Import Package.
Otherwise, you should probably fix that parsing error ![]()
Or, you could use the Scripting Reference to create your own.
I don’t know what thing to import, I’ve tried a few, would I have to delete the Cursor from the game and then try importing all the things in the hope that it recognises that something is missing and imports it? Also, I can’t fix the parsing error as right now there is just some random code in there from me trying to get it to work, I just need to know the original script for the Cursor ![]()
Try renaming the file to cursor.js.
I managed to solve it by looking at a Youtube video and copying someone else’s default code for their mouse, it was actually:
using UnityEngine;
using System.Collections;
public class cursor : MonoBehaviour {
void start (){
}
void Update () {
}
}
Thanks for all the help everyone.
Peace out