When I set y camera to orthographic, there is a lot of noise added to the Ray Tracing Global Illumination.
This amount of noise disappears instantly when the camera is set to perspective.
There is already a denoiser that makes two passes on the noise.
Isn’t there something I can do about that?
Hi,
Unfortunately, ray tracing effects are not compatible with orthgraphic projection (not only RTGI). They will eventually be, but I do not have any timeframe to share right now.
Best,
Hello, thank you for this.
I’ve noticed that noise appear in a wide range of cases when using HDRP so I gave up on the pipeline completely. It was doing more harm than good in my case. Maybe I’ll convert back to it when it’s more stable.
In my case I have insane noise in 2019 LTS using normal Perspective camera
Also, for some reason my terrain refuses to show. 
Before I added an override to enable Path Tracing to my global volume my meshes all vanished but the terrain was there. After I added Path Tracing to the global volume my geometry appeared, my terrain vanished and my entire scene looks like a TV with a serious need for an antenna adjustment 
Any assistance in getting rid of this noise and getting my terrain back would be most welcome!