I am trying to switch over to use Plastic SCM, but there seems to be a lot of issues that I don’t know how to fix.
I cannot save a layout with the plastic window as it will throw the window error on loadup and have me factory reset the layouts. This is the error. Is this a known issue?
I have this error about fixing object name, but when I click the button, it does nothing. Also, I don’t know why the mode is set to Visible Meta Files as I set it to plastic in player settings.
This setting keeps getting added to changes when I never touch it. Also, if I hit undo, it will not undo. I have to delete it by right-clicking and clicking delete.
Hi @MousePods , I’m sorry you are facing issues while trying the Plastic SCM Plugin. Let me go through your questions:
I’m sorry but I can’t repro this problem.
Can you share your editor version? You are in Windows, right?
You can use the plugin without selecting “Plastic SCM” in the project settings. Give it a try.
Regarding the object name error, I don’t know what is triggering it. Again, share your editor version and OS and I’ll test it.
That is an asset created by Unity on every project you can add it to the source control to track it. Notice its current status is “Added” so it’s waiting to be submitted to the repo. Run a checkin operation to submit the file.
It might be the line endings or the spaces of the boot.config file has changed. Check your diff options:
Also, it might be a timestamp change only. You can save from seeing those as “changed” by enabling this feature:
Hi @MousePods , while your other issue is being investigated, I wanted to take a moment to answer your latest question, about the difference between using the Plastic SCM Version Control mode in the Project Settings and not.
That setting is so that users could use the original integration of Plastic SCM with the Unity Editor, which you can learn more about here. For a long time, this was the only way to integrate Plastic SCM with your Unity Project. But with the new Version Control package it’s much easier to adopt Plastic SCM for your version control needs in Unity.
It’s not recommended to have both this mode setting and the Version Control package installed at the same time. They’re meant to be a one-or-the-other option. When the Plastic SCM component of the Version Control package leaves Beta, then the Plastic SCM mode in the Version Control Project Settings will be removed to avoid confusion like this.
That makes perfect sense! Thank you for taking the time to explain this.
I believe all of my issues then are because of this setting. I will try uploading my project to plastic from collab again tonight and see if it all works
Hi @pKallv , it sounds like you’re running into the issue in GetWorkSpaceFromPath nullreferenceException version control plastic scm . Could you please post in there which Editor version, Version Control version, and OS you’re using so that we can keep all relevant info in the same place? We’re still investigating this bug but are having difficulties reproducing it on our machines.
Thank you for the info! I’ve forward this to our dev team who will look into it further.
In the meantime, the error shouldn’t interfere with any of the package’s behavior and can be cleared without issues. You can also try the following workaround to remove the error.
Remove the Version Control Package but do not delete your .plastic folder.