Hi, I have this idea for a game involving a lot of characters in a level, but these characters would be fairly simple in style, basic shapes like a Minecraft character. I was following tutorials on blender on making a character like this that can be animated (Blender 2.7 Tutorial #43 : Face Rigging (Part 3/3: Mouth, Tongue, & Finishing Up) #b3d - YouTube - check 15 seconds into the video).
After a quick read, I read there was a number of things to be careful about for mobile, like having no more than 30 bones per character, this tutorial ends up having around 45. I plan to make my characters even simpler than this when it comes to the face, like having a few simple planes for the eyes and mouth, but even those I want to be able to animate in some way, but is 45 bones too many? I want to be able to bend the arms and legs and stuff.
The model in the tutorial had 1007 faces, with 2032 tris, though I feel I can easily cut down on that. I plan to have one texture per character.
Even though I want to populate the area with a lot of characters, that are also animated, like walking, I intend to reuse a lot of the same characters, with some just having a different texture. For the areas themselves, they’ll be as low poly as I can make. Also not every character will need to be on screen at once.
I’m still new to game development, and Unity, and was going to start creating some of these characters, am I fine to create what was shown in the video? Or is there anything I should think about when creating these models?
Thanks for your time.