Low draw calls and awesome batching, BUT laggy frame rate. Why?!

Hi, everyone!

Low draw calls and awesome batching, BUT laggy frame rate. Why?!

All of the models are low-poly and the textures are just basic jpeg. I dun know why the frame rate is laggy.

The draw call: 34-85, batching: 60-90,

but my frame rate is like 11-35 fps.

I did not scripting or any other additional things. I just place the objects into the scene. Please help me.

Hi Jaggerbone,

so since you write that you have more game objects than you can count, that would be my first subject.

Maybe you can perform a little test so that you only render one house / object / whatever. Then you increase to two and more from there observing the drop in framerates relative to the increase in objects to render.

Are there any physics in your scene? Also, a GeForce 130 card is just a slow low end OEM card.