Low FPS in Android

My simple game is 80-90 fps in editor but in android (Nokia 3) it’s only 10fps. How can i solve this? Thanks!!!

Your phone is not as powerfull as your computer, thats very simple.
I have apps that run 2000+ fps in the editor but 60fps on android.

Use the Profiler to find the cause of your slowdowns
And take a look at the Practical Optimization Guide for Mobile
https://docs.unity3d.com/Manual/MobileOptimizationPracticalGuide.html

try maybe to run your game with Screen.Set Resolution(960x540, true); because games are automatically run on Unity on full hd 1920 x 1080 which is eating lot of performance

Screen.sleepTimeout = SleepTimeout.SystemSetting;
         int qualityLevel = QualitySettings.GetQualityLevel();
         Time.fixedDeltaTime = 0.007f;
         Application.targetFrameRate = 320;
         if (qualityLevel == 0)
         {
             QualitySettings.vSyncCount = 0;
             QualitySettings.antiAliasing = 0;
             res = true;
             if (res)
             {
                 Screen.SetResolution(960, 540, true);
             }
         }
         if (qualityLevel == 1)
         {
             QualitySettings.vSyncCount = 0;
             QualitySettings.antiAliasing = 0;
             res = true;
             if (res)
             {
                 Screen.SetResolution(1024, 576, true);
             }
         }
         if (qualityLevel == 2)
         {
             QualitySettings.vSyncCount = 1;
             QualitySettings.antiAliasing = 2;
             res = false;
         }

something like this, also you need create script for saving data for quality from main menu.