Low FPS in low poly 3d game

Hi there

I am creating a low poly, open world, third person shooter game. I use assets from the asset store and my map is really not that big yet. The problem is I get FPS in the 30s and even lower sometimes on a decent gaming pc. Occlusion Culling is activated, most models have LODs, I use mipmaps and lowering settings generally doesn’t give me a boost in FPS. I use playmaker for visual scripting.

I am not a pro in unity and maybe there is something essentially wrong in how I did things but I really don’t know where to look or start.

Do you have any ideas on how to get A LOT more frames out of this, since graphically it shouldn’t be demanding at all. Or is there a way to precisely locate what exactly is costing me so many frames?

Thanks a lot for any help

Hello There.

What about lights? Light consumes a lot of CPU. How many light there are in the scene? How are they configured (Baked Only, Realtime…)

I recommend you to look some tutorials about lights, and optimisation in general. You will need to take your time learnong about this if pretend to get a good project.

Good luck!

Ok thanks I will look into lighting.
I found that my gpu usage is only at about 30% and my cpu usage at 40%.
How would I make my game use more of the power available.
Does that tell you anything about what I did wrong?

Thanks for your help:)