Hi there
I am creating a low poly, open world, third person shooter game. I use assets from the asset store and my map is really not that big yet. The problem is I get FPS in the 30s and even lower sometimes on a decent gaming pc. Occlusion Culling is activated, most models have LODs, I use mipmaps and lowering settings generally doesn’t give me a boost in FPS. I use playmaker for visual scripting.
I am not a pro in unity and maybe there is something essentially wrong in how I did things but I really don’t know where to look or start.
Do you have any ideas on how to get A LOT more frames out of this, since graphically it shouldn’t be demanding at all. Or is there a way to precisely locate what exactly is costing me so many frames?
Thanks a lot for any help