Switch off all Post Processing and see where you get with this. The GPU is not the fastest, especially for VR, and HDRP is quite heavy. Also you need to be aware that you need to render twice the pixel in VR, so a big delta between 3D and VR is expected.
Yeah that laptop is going to have trouble with HDRP in VR.
Make sure to use single pass instanced, and remove all features like post processing, water and sky rendering, and more.
Then it should be relatively okay.
(Also note that hdrp doesn’t run on android/quest native if you’re planning to do that)