So I’m looking at the profiler and I’m under 50 drawcalls with total Tri’s at around 30k.
I have 4 characters total, each of them are 4k. 1 3rd person player. 3 enemies.
Textures are all 256.
Now with only these 4 characters on screen, I’m only getting 20-25 fps on my samsung epic android, which is better performance than the iphone4.
Why is my FPS so low with only a 4 animated characters? Only when I have all 4 characters in view does my FPS drop. When I look away it goes back up to 50
The total tri’s in my view should be half of what I stated, so that’s even more crazy.
Here is the profiler info if anyone could give advice maybe I’m doing something wrong I’d really appreciate it!
Rendering:
Draw Calls: 58
Tri’s: 32k
Used textures 26/10.8 MB
CPU usage:
Highest memory consumption:
Camera render, 31.3% total
MeshSkinning.Update: 16.0%
The rest are below 7%
I disabled most of the scripts I thought could be affecting this, and it’s still the same. What can I do?
I really don’t want to have to target 2011+ hardware only