Hi, I put you in context. I’m doing a project, where at first the fps was around 1000, then I bake the lighting and the fps went down to approx 120, I would like to know if there is a way to completely remove all the bake.
I already removed some things from the lights tab, but they are still at 120fps.
and my batches are approx 200, just in case
Keep in mind correlation does not equal causation. Just because you went outside and danced and it began to rain, you didn’t actually do what would be traditionally called a “Rain dance.”
Instead, attach the Profiler (Window → Analysis → Profiler) and run it in the ACTUAL BUILT ENVIRONMENT (not in the Unity editor, metrics gathered there are virtually meaningless), and see what is taking your time.
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“EditorLoop” is using 53.9%, “Gfx.WaitForPresentOnGfxThread” is using 36.3%
it’s the first time this has happened to me
Wow, the editor is running in the actual built target? Amazing!
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Sorry for the delay, but I would not know how to see the graphics of the built game, but the game built anyway the performance is low when built, both on pc and mobile the fps are low, on mobile they reach 20 and not on pc 110 fps pass 