I have a scene where i have a terrain, water and some objects from wich is 1 animated with skin.
I’m running this scene with 60-65 fps on standalone and 150-160 589x442.
I have the quality settings set on fast, got no shadows no vert sync and renderer on forward.
Draw Calls : 27
Tris : 7.8k
Used textures: 27 - 7.4 MB
3G Ram
Intel duocore @2.53 GHZ
ATI Radeon HD 5970
All objects have 1 material and are optimized and combined with combine children.
at the moment there are running no scripts except for 1st person controller.
when I delete everyting from my scene I win like 2-3 fps and on standalone 10-20 fps.
I mean 60-65 fps is cool, but with nothing in it I fear for upcomming things I am about to do.
and i dont get why its such a big diffrence in fps between the resolutions.
I opened the profiler and it told me it was around 600 fps, so that should be oke.
I hope its just the stat being stupid and not the actual fps being stupid
I just updated the drivers and it did not help, when I looked in to the profiler it said i had 600± fps so I think it’s cool.
at least my boss says it’s oke now