Low framerate for first 10 seconds

How come my scene runs very slow (~5fps) for the first 10 seconds and then it clears up (~200fps) after that? It’s like it needs to preload textures or something but it doesn’t…any way to fix this?

You should use an allocation pool or a buffering camera to preload textures. Also, it helps to “preignite” particles systems and other lazy loading stuff at scene start.

Hey another way to do this is to attach a script that fades into the scene, and the fading out takes about 5 seconds and the user won’t notice :)… works pretty well for me

ok gotcha. thanks guys. first i just was hoping i wasn’t doing anything wrong…