Hi,
I have the free version of Unity, so I haven’t the profiler. Atm I measure performance via statistics window, but it seems the framerate is just wrong:
When I’m in playmode and face the camera to an area where less objects/polygons etc are, the framerate in the statistics window go up as expected (about 200 fps). But when I select all objects in the hierarchy and disable them, the framerate drops to like 70 fps. Btw, I also get those 70 fps, when I face the hole scene with all objects active.
Another strange thing is that, when I move the camera and face all objects, the movement gets a bit choppy, but the statistics say 70 fps which is simply impossible, after 60 fps I usually can’t differentiate smoothness in other 3D applications or games.
Is that a bug or something else? Btw, I have an i7 and a GTX660Ti, it’s strange that I get so low fps though I did really
kept an eye on performance for scripting/modelling/texturing and shading (I used to make games in Director (Adobe) with Lingo and shockwave on a G4, so I have generell experience with performance handling).
what other stats do you get? like draw calls?
– hrlarsen- about 13 ms main thread and 0.1 ms Renderer - VRAM usage: 23.9 MB of 25.4 MB (of unknown) - VBO Total: 42 - 1.6 MB Rest is 0.
– AzialJust made a complete new project, hit play and get the same results! This is in quality mode "good" (standard settings), when I change it to simplest I get ~400 fps. But even when I face the hole scene in my normal project in best quality it keeps 70-80 fps. I would interpret this behaviour as Unity limits the fps, but why I can get 400 fps in the other case?
– Azial