So at the moment all my game does is generate a world of tiles and objects, all in 2D (everything being quads with no colliders placed beside or on top of each other). I set the culling mask on the camera to nothing so that nothing is rendered and I got these stats in two separate cases.
10x10x9 world (~950 GameObjects)
200x200x9 world (~380,000 GameObjects)
I guess I’m not really sure why the framerate is dropping so low when nothing is being rendered on the screen. These stats are after the entire world has been generated and the only script utilizing update() is simply checking for basic keyboard input and nothing else. Is the amount of GameObjects slowing it down this much? If so that won’t be welcome news considering there’s no way I can think of minimizing the GameObject count, and I was hoping to increase it.
Card name: NVIDIA GeForce GTX 560
Memory: 8192MB RAM
Processor: Intel(R) Core™ i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.8GHz
Operating System: Windows 7 Home Premium 64-bit