I have built an app which has got a couple of heavy 3D models (Detailed buildings to be specific). When I build it to standalone platform, graphics quality looks fine. But when I build the same app for windows store platform, I can observe low graphics quality. Mainly the edges of the buildings look jagged and flickering. What customizations do I need to do so as to get it fixed? I am using Unity 3.4.3.
you can set quality in Windows Store project by going to Edit → Project Settings → Quality Settings → Find column with Windows icon → Click on the down-pointing arrow on “Default” column and select desired quality settings.
By default, it sets it to “Fastest”, so if you are using different setting on Standalone player (it prompts to select it when launching the game), that may be the reason of why you see different results.
I have set it to fantastic still the quality is bad. I couldn’t see any difference in quality. I tried beautiful as well. Didn’t help.
The edges look jagged and they flicker as I rotate the objects.