Low graphics quality when built to windows store

I have built an app which has got a couple of heavy 3D models (Detailed buildings to be specific). When I build it to standalone platform, graphics quality looks fine. But when I build the same app for windows store platform, I can observe low graphics quality. Mainly the edges of the buildings look jagged and flickering. What customizations do I need to do so as to get it fixed? I am using Unity 3.4.3.

Thanks in advance.

Hi,

Can you try to use D3D 11 on Windows Standalone build. I think it defaults to D3D 9, while WSA uses D3D 11. See if there’s a difference.

Hi Aurimas,

I am using D3D 11 for Windows Store build and default D3D 9 for Windows Standalone, Still the quality is better in Standalone app than in Store app.

I meant try using Windows Standalone with D3D 11. How does it look?

To launch Windows Standalone with D3D11, pass -force-d3d11 command line argument to application.

Hi Aurimus/Tomas1856,

After using D3D 11, It’s looking same as before.

Could you clarify? Does the game in Windows Standalone with DX11 enabled looks the same as in Windows Store Apps, or differently?

Sorry for such short reply. After using DX11 It looks fine as it was looking previously in windows standalone.

Only Windows store looks bad.

In short,

Windows standalone DX 9 - Looks fine
Windows standalone DX 11 - Looks fine
Windows Store - Looks bad

Hi,

you can set quality in Windows Store project by going to Edit → Project Settings → Quality Settings → Find column with Windows icon → Click on the down-pointing arrow on “Default” column and select desired quality settings.

By default, it sets it to “Fastest”, so if you are using different setting on Standalone player (it prompts to select it when launching the game), that may be the reason of why you see different results.

I have set it to fantastic still the quality is bad. I couldn’t see any difference in quality. I tried beautiful as well. Didn’t help. :frowning:
The edges look jagged and they flicker as I rotate the objects.

Can you make a small repro project and submit a bug report? Then we could look into this issue.

Okay. I’ll do it.

I have the same problem. Have you found a solution?