Does anyone know what the methods exposed in IUnityGraphicsD3D11.h do? Are they documented anywhere?
Specifically, what do these functions do, and how/when to use them:
ID3D11ShaderResourceView* (UNITY_INTERFACE_API * SRVFromNativeTexture)(UnityTextureID texture);
ID3D11Resource* (UNITY_INTERFACE_API * TextureFromNativeTexture)(UnityTextureID texture)
I tried calling the functions with texture IDs provided by Texture.GetNativeTexturePtr in the managed side, but they always returned NULL pointers.