Hi there! I just have a question which I hope would be easy to answer.
Let’s say that in my game, I want the player to be able to choose his graphical settings: Low, Medium, and High. I made an experimental model in Zbrush with 6 subdivisions. The lowest (subdiv 1) is 2K poly, the medium (subdiv 2) that I want is 7K, while the highest that I want (subdiv 3) is 30K. The one in subdiv 6 is 1.2 million poly, so obviously that’s not a good thing to use in games.
Zbrush Jumper Jaw 2K
Zbrush Jumper Jaw 7K
Zbrush Jumper Jaw 30K
Zbrush Jumper Jaw 1.2M
The question is, will the normal map that I made from the lowest subdivision also be applicable to the medium and high models that I chose, or should I make separate normal maps for each of the models?
When I rendered out pictures (on 3DS Max 2013) using only the normal map that I made from the low poly version, all three model versions (low, medium, high) don’t seem to look different from each other at all. I think there’s a tiny difference in color but I’m not too sure, I don’t have the best eyesight in the world.
Low with Normal Map:
Medium with Normal Map:
High with Normal Map
Anyway, thanks to whoever can answer my question:smile:
(I think it’s a good thing that even the low blocky version, when applied with normal map, looks similar to the high version.)