Hi !
I’ve made a Unity IOS app. There are 2 scenes into it :
- The starting one is a very simple menu with 5-10 textures displayed with the legacy GUI.
- The second scene displays a building in a city. You can turn the camera around, zoom, and watch some appartments of the building. It uses the nex UI system to display some GUI.
Problem is that, when i push it on an iPad (Air 1 with 2.1Go of available disk space), it starts on the menu as expected, but if i change the orientation many times, it ends up crashing after receiving some “didreceivememorywarning” warnings.
I tried that while running it from xCode, and also created an IPA, but the problem is the same.
If i don’t rotate the iPad, the app won’t crash at all, even if i wait 2 hours. It only happens when changing rotation many times.
There is the same problem in the second scene by the way, so it don’t seem related to a scene in particular.
To narrow down the problem, i deactivated the whole menu in my scene, so basically i ended up with a scene with just a camera in it, and it crashed again !
I’m using Unity 5.1.1f1 on OSX Yosemite 10.10.4 and xCode 6.4 and no other plugin than iTween.
You can get the app here : http://aiko-creative.com/apps/tribeca/
Any idea please ? T_T