Currently using GUIKit001, which allocates 150MB of memory on iPAD according to Xcode Instruments, which crashes the app if plenty of apps are sleeping in background. Looking for a lower memory solution. Any recommendations or Xcode Instruments memory readouts for other GUIs?
How about EZ GUI, iGUI, Prime31 Native ToolKit?
Hi,
Never tested GUIkit001, you should contact them, because they do cover mobiles, they might have tricks and tips so that you can overcome these problems.
EZGUI has a different approach to UI and doesn't use the built in unity system, so I think this is prefered way to go about making dense UI on mobile ( or anything 2d demanding high quality when combined with SM2). You can atlas your content and minimize the memory footprint. I can safely play with one texture at 2048*2048 and one texture at 1024*1024. I am sure you can go even further, but that will get you already quite far.
Bye,
Jean
Memory-usage of GUIKit001 is somewhat high because all the images are set to uncompressed by default. This was done because it looks best. Most games should run well like that, but if you do run out of memory, just try setting all the images in GUI/100percent/StandardGUI and GUI/200percent/StandardGUI to compressed and memory usage will go down. (select all the images and use GUITools > Apply Compressed GUI Texture Settings from the menu to change all at once)
I’ve never had any troubles on the iPad, but the one iOS system to watch out for is the 4th gen iPod Touch, because it has a retina display but only 256MB of RAM.