Tried googling this but all I see are people saying the opposite (slow in build instead).
My game seems to be working fine in build, but is running quite low framerate in editor. (15-30fps in editor, stable 60fps in build).
I’ve checked the profiler and seems what takes the most amount of processing is GUI.ProcessEvents. I don’t have any OnGUI stuff in the scene though:

Working on Unity 5.6.3p1, on Windows 10
EDIT: I just discovered something peculiar. If I dock the game window in the same area as the scene window, the performance spikes back up to full 60fps. As soon as I undock it into its own window, it drops down again. If I dock it to another area, for example down where my console is at, the performance stays low. VERY strange, this seems like a bug in the editor?
EDIT: Just made another discovery - seems the performance is only slow if the Scene view is open. If I close the scene view or switch to another tab so the scene view is hidden, the performance is fine