I’m having some performance problems in some parts of my game.
However, i’m unable to profile it, to be able to find where the slowdown is coming from.
Are they some instructions that are much slower than others ?
Like, are triggers really slow to the point that they bring the frame rate down from 80 to 5 when intersecting ?
I’m having the same problem! I think its just thats what Unity does when prossesing many scripts and graphics at once. But I cant say how to fix, sorry… :shock: