low performance instructions

Hi there,

I’m having some performance problems in some parts of my game.
However, i’m unable to profile it, to be able to find where the slowdown is coming from.
Are they some instructions that are much slower than others ?
Like, are triggers really slow to the point that they bring the frame rate down from 80 to 5 when intersecting ?

thanks,
Bruno

I’m having the same problem! I think its just thats what Unity does when prossesing many scripts and graphics at once. But I cant say how to fix, sorry… :shock:

While the game is running, try disabling various objects/components/scripts until you discover exactly what is causing the slowdowns.

Only if you have code in OnTriggerStay or something that’s slowing everything down.

You can wait for Unity 2.6.

–Eric