petur
1
Hi, I am developing a car game and the performance in the highway set up is just terrible, even compared with other scenes such as a city, that is way more detailed.
I checked up both scenes with the profiler, and culling was DEVOURING cpu time in that scene, something that isn’t happening in the city. Even if I disable the geometry of the ‘terrain’ (I use quotes because it is not Unity terrain), the culling keeps using a ridiculous amount of CPU. This terrain is huge and made of huge portions of geometry, but I have discarded this to be the probrem by itself because disabling it barely improves frame rate.
I have deleted the baked culling info for this scene and used the profiler again, but the culling was still eating CPU 
Is there any way to turn off culling completely?
Will bakíng it with a really big cell size make it better?
And dividing the geometry in smaller blocks?
Thank you for your attention.
In Unity 5 you can just turn it off in Inspector.