Hello guys
I have some performance issues with my dynamically/randomly generated map built of cubes. I managed to render the surface cubes only and not a solid big block with cubes who never ever could be seen. This gave me a lot more FPS. But still, I got around 15FPS in the middle of the map.
I now need some tips how it’s possible to improve the performance.
I’m working on this since a very long time.
Someone able to help me? I would appreciate it.
(if you need code or more information, I’ll upload it if you ask for it)
Kind regards
Martin