Low Poly Arcade (-physics) style bike game

For this game I am using a custom made physics engine which directly influences rigid body props to achieve an arcade like gameplay.

Situation based dependig on several triggers i directly control and limit the velocity vector to achieve an arcade like drifting effect.

https://www.kickstarter.com/projects/bernhardwachter/real-arcade-bike


How did you get the Ghost Replay working?

Several properties (e.g. rigid body velocity, motion state params) are recorded and interpolated on playback to achive smooth transitions. :slight_smile:

you’re aware of lonely mountains: downhill correct?

I am, if you watch the trailer you will see that the only the art styles are comparable.
Br