Low Poly City (Mobile Optimized) v1.0 has been released:
Updates in Version 2.0
Link: Unity Asset Store - The Best Assets for Game Making
-Completely revamped the roads and textures. Now there 43 road components that are extremely tileable, with new textures
-Do various permutations and combinations with tileable road components to make any kind of map as per your choice
-Various road markings with 2/4/5/6 lane roads
-Added Dynamic Street Components (Game-Ready) assets that are destructible and fully working with LOD, including working traffic lights, street lights, and other small components.
-Trees are added with LOD
-New Scripts added (TimeTransition.cs) and FlyCamera script converted to C# from Js
-Day/Night cycle added
-2 new SkyBox added with a new SkyBox shader
-Behind the scene optimizations are done
-Tweaks and bugfixes were done
-Compatibility for multiple Unity versions
This is a low poly, yet detailed 3-D model of a huge city ideal for open world games.
This Package contains:
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More than 80 Building Models with their own separate mesh and ready-made prefab.
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Tileable blocks with ready-made prefab.
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3 large Texture Atlas
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2 Tileable Textures
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Normal maps, Specular Maps for Physically Based Shading by unity’s standard shader.
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Reflection map for buildings.
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Emission map for buildings for night effect. (Just change the emission value in building’s material inspector)
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Low poly, so it is suitable for mobile.
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Only uses 5 materials shared by many objects. Buildings share a large texture atlas. This means it can be batched and few draw calls (Less SetPass calls), increasing rendering performance.
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One material per mesh
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Different street objects like traffic light, street light and stop signs are present.
For more information and sketchfab demo, link to asset store:
Here are some screenshots (OLD VERSION):
For new version visit: Unity Asset Store - The Best Assets for Game Making
Other assets:
Dynamic Street components: Dynamic Street Props (Game Ready) | 3D Exterior | Unity Asset Store