I’ve been working with Blender, together with Unity to explore different ways of getting to know the two. I’m working with this in a school arts project, though this is a side-project, “kind of”.
I want to work with games in the future and I see this as a learning experience, I don’t want it to look amazing at first sight, I want it to look good so that I could later look back and see the flaws/things I could improve. I’ve learned a lot during the summer as well as this fall even though I’ve experienced with it for years.
Without further ado, here’s the first glimpse of it:
So far it’s looking great. The left side mountain in the background looks awesome; really liking the results so far.
If I where you; I would always push yourself to produce the highest quality material. Doing so, you will grow as an artist and drastically improve at a much quicker rate. Taking ‘shortcuts’ and not pushing yourself to your highest standards can result in bad habits forming within your workflow; and slow you down from excelling quicker.
That is true, never thought of it that way. Words of wisdom I guess! I’m trying out different ways of doing things and I try to make my best the second time doing it, since the first time is the first haha. But thanks again! Much appreciated!