Low Poly Focused Portal/Community

Well, I’m not sure if I should post here or in graphics support forum, but as this is not a technical question, I choose here.

Anyway, I’m looking for cgi websites with lots of contents about low poly flat style.
I found some tutorials and stuff while googling, but nothing specific.

I want to create graphics like there are in ‘Toca Nature’, ‘Grow Home’, ‘Adventures of Poco’, ‘Software Inc’, etc…

Does anybody know one?
Thanks.

No one? :frowning:

I’m not sure if there is any point to specialize in to such site as the models are usually something that you cobble together in few minutes with zero experience when learning the modeling tools. Also you can crunch down normal models to such looking models in most modeling apps by default or free plugins/scripts, stuff from asset store or etc.

What problems did you have when tried to create such content yourself? in Unity you need to remember to disable smoothing when importing them.

I would disagree with that. (Good-looking) Low-poly modelling is an art to itself and actually harder than high-poly modelling, especially if animations are involved.

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Polycount forums would your best bet. There are discussions there, you may have to search a bit.

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Polycount has a thread for low poly work showcases: http://www.polycount.com/forum/showthread.php?t=41232

And no doubt you can find tutorials/questions/etc. in their forums too.

I have some experience, I want to get to know deeply about low poly techniques, it’s not that simple.

Thank you.

Any else?

I’m not sure did you mean in general which is different thing but I was personally referring only to these poly styled games where you you don’t really use any textures but only vertex coloring and the models look very low poly on purpose. The latest polycount link and google image search of the first post games shows the difference. Or even better here is that style quick blender tutorial for @PcPocket

https://www.youtube.com/watch?v=rtO9maU709k

Yes, we are on the same page, although I wanted to stress the fact that such art is not the result of inexperienced users dabbling around in Blender for a few minutes, but rather (if it should look decent consistently) an art style that takes as much work as mid–to-high-poly versions, specifically if deformation is an issue (shoulder areas on human characters are notoriuosly hard to get right without a lot of vertices to work with).

Well, lucky you. I am currently working on extremaly low poly (think early 3D graphics), flatshaded game called Computer Virus Simulator. Ask away and I may be able to help, on PM if you don’t mind.

Thank you, I’ve found lots of tutorials on youtube, but most of them teach you how to model a specific thing. It’s cool, but I want a place with guides about techniques in general. I found some on youtube and one or another in some blogs/websites. I’m not lacking tutorials actually, just want to know if there is a community focused on this, that I would gladly join haha

Thanks for your generosity.

@PcPocket the techniques from modeling a specific thing are transferable to modeling a different thing. Especially in low-poly.

https://www.reddit.com/r/low_poly

While technically, this is true, there are a lot of consideration to details specific to quality low-poly, and tricks/practices.

And, yes, you are correct if someone is a solid modeler and know what you are doing, then doing low poly art is just about learning the specifics/bounds/style/etc… Low poly modeling isn’t easier to learn if someone doesn’t already know modeling. Its a sub-set.

It is one of those terms like “toon”/“cartoon”, that often gets abused/misunderstood.

heh, here is an example of what I was talking about, this link is from that page:
http://i.imgur.com/UvuV6ZJ.png
Not remotely low-poly. :wink:

That’s what I meant :wink: I pretty much exclusively model sub-1000 polys. And once you have your preferred technique (box, edge, what-have-you), it’s all about keeping in mind the limitations and your poly/tri budget.

I had assumed that the tutorials to which the OP referred were about low poly modeling a thing :slight_smile:

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Yeah, that was the first site I found haha, thanks anyway.

Modelling is not the only part of creating a scene. There are different techniques for low poly about lightning, materials, etc..
So that’s why I wanted a focused site that could cover all the points, but I think I will have too read something here, something there haha