Hello All,

I am making a game in Unity, but for the first time ever I am making a low poly game. I am using Maya to make my models and import them into unity. The below picture is what my test scene looks like.

The shadow on the wall shows that the model is leaking light. I played around with the import settings. I turned the normal’s to calculated which helped. Then I set the smoothing angle to max, which made those leaks disappear, but it completely smoothed my object essentially eliminating the low poly look. Does anyone know what I could do to get rid of the light leak?

Thank you!

Adjust the shadow bias and normal bias as shown in documentation shadow overview page.

In response to Cody’s comment…

Unity documentation:

Shadow overview page:

http://docs.unity3d.com/Manual/ShadowOverview.html

Shadow bias and normal bias settings (only available if shadows are enabled):

62513-lightbias.png

Let me know if this helps :wink: