Low Poly Mobile Terrains with Unity 3.4

Hi All!

I was wondering. Is there a way to depolymize / reduce the tri’s of a mobile terrain?
Of course I could export the terrain as an .OBJ, and then manually do it, but are there also options within Unity to do this, mainly through editor plug-ins or other scripts? If so, that would seriously help my development pipeline, as the new mobile terrains still have a little to high a polycount for the somewhat older machines…

Thanks in advance!

Adjust the pixelError of the terrain (last tab) - that will reduce the dynamic polygon count. You can do this dynamically depending on the actual device your app is installed on (I’ve actually only done that on WebPlayer, so tell me if I’m making portability assumptions).