Hi All!
I was wondering. Is there a way to depolymize / reduce the tri’s of a mobile terrain?
Of course I could export the terrain as an .OBJ, and then manually do it, but are there also options within Unity to do this, mainly through editor plug-ins or other scripts? If so, that would seriously help my development pipeline, as the new mobile terrains still have a little to high a polycount for the somewhat older machines…
Thanks in advance!