I have issue with rendering low poly model in Unity. Edges of model look ugly (side view).
In the high poly model I have smoothing at the edges. And I baked normal map via Blender but Unity does not render low poly model well in some reason.
I tried to create UV with seams on sharp corners and without its, but result is the same.
And I don’t know which way I can use to fix it.
Can this be fixed? Is it problem of baking (Blender issue)? Or maybe issue in Standard Shader? I have no idea
Thank you for help…
You can see some screenshots below: