Low poly models and scene=Very high Drawcalls and polycount?

The pic below shows what I mean. The platform models ie. ladder, plats, conveyer, tiles etc are all low poly.

The Main character is uner 1.5k poly’s.

The scene is a Low Poly scene which runs at a high FPS ( according to the stats ) yet it runs jittery, slow and with a high draw-call and poly-cont.

What could be causing this?

Thank!

The stats fps only tells you how long it takes to draw the graphics, not what the frames per second actually are. Use one of the scripts on the wiki for that.

Draw calls are caused by separate objects, multiplied by at least two if you’re using pixel lights. (The number of polys are also multiplied by pixel lights).

–Eric

Thanks for the reply. I removed the light and the draw calls dropped to about 20 and the scene polys dropped to about 2k.

I’ve spoken with the artist about it and he will optimise the models as they are unoptimised for 3d games.

Thanks again for the explanation! :slight_smile: