low poly paper effect

Im looking to make an effect like this:

http://netdna.webdesignerdepot.com/uploads/2013/09/paper_fox.jpg
http://netdna.webdesignerdepot.com/uploads/2013/09/tim_reynolds.jpg

I am able to make the effect in cinema 4d with no problems but when I import them in to unity they do not look the same. What am I doing wrong? I did some research and there was mention of vertex colors or how you import them models.

Thank you

I think you should make hard edges, the rest will depend of textures

One thing you can do is change the import settings on your model directly in Unity. By default it will use the normals settings from your 3d app. For example, I was working on something similar (a papercraft style game), and the default import looks like this:


If I switch the normals to calculate and drop the angle to around 20 (if you very low you will see every triangle, which may be what you want) It then looks like this:

You can tweak the settings to get exactly the look you want.

ah, thanx for the tip zombie, helped a lot.

Also, try to bake some AO, it will give the model a nice touch! :slight_smile:

Wow, great tip zombiegorilla!

Thanks very much.

The first photo is also rendered with global illumination in another program. The developer of Paper Fox achieved some great results no doubt.

http://appsplayground.com/wp-content/uploads/2013/04/fox.png

But I I think you’d be hard pressed to get an in game to look as pristine as that. Ambient Occlusion will help as well as a paper texture in the normal channel of the shader.

I will also try out AO. Thanx for the tips guys